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Riggs Droput
Brutor Tribe Minmatar Republic
9
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Posted - 2011.09.28 04:47:00 -
[1] - Quote
I would love to see Dust succeed, my worries are the fact that the average life cycle of most console games seems to be about 6 months of a large fan base. Then about 2 years max before the servers are empty.
I also wonder how long dust players will stick around paying RL cash for tanks and gear when us eve players will be able to nuke them from orbit, for ISK.
I can imagine the rage of these players after dropping 10$ on a platoon's worth of gear only to have one of us come along and being able to bombard them, and they lose it all.
Who know's maybe DUST will succeed, but I give it about 4 years max unless they open it to PC players before then due to the lifecycle of the consoles. We are already half way through the current console generation life cycle. They suspect to see a new XBOX by 2013 and possibly a new Playstation by 2014-15.
Riggs I would rather die on my feet, than live on my knees |

Riggs Droput
Brutor Tribe Minmatar Republic
10
|
Posted - 2011.09.28 06:53:00 -
[2] - Quote
[quote= So true. Looking at console gaming from a historical perspective, console MMO's are viable only in the short-term (4 years and less). If DUST is not ported to the PC platform, it too could suffer a very short lifespan. I am still surprised that CCP went the route of a console game. Perhaps they based their decision on the premise that the PC platform is dead and dying - I see no other reason why. CCP may also have based their decision on the idea that players will spend real money to win, which is what PS3 network players tend to do. I think the Nex store is an experiment to test this - but their pricing strategy is all wrong.
The urgency of getting Incarna to be 100% what it was meant to be (as advertised), should not be ignored by CCP - and I'm pretty sure that as a company that has been running as long as they have, they are fully aware of, and very sensitive to this. [/quote]
Actually Nvidia posted that PC games are set to overtake console games in sales by 2015 but it reads like Nvidia propaganda.
http://www.techpowerup.com/152626/Sunday-Special-PC-Gaming-On-the-Rise-Set-To-Outsell-Consoles-by-2014-NVIDIA.html
Riggs I would rather die on my feet, than live on my knees |

Riggs Droput
Brutor Tribe Minmatar Republic
10
|
Posted - 2011.09.28 07:29:00 -
[3] - Quote
Karim alRashid wrote:A game lifespan is not bounded by the console hardware lifespan.
DUST 514 may well fail because it is just not fun and/or buggy, but not for all the idiotic reasons stated in this thread.
I agree with your statement that a game lifespan is not bounded by the console hardware lifespan but a games popularity and community can be limited due to those reasons.
Crimsons Skies Xbox, one of the first games that took advantage of xbox live, an excellent arcade flight combat game. No one plays now because everyone is on a 360.
Look on the opposite side.
Counter Strike release date 1999, still servers running the game even with Counter Strike: Source being release. A stable platform that is 100% backwards compatible will keep a games life span around longer then the hardware lifespan.
The issue with some of the previous consoles is that they are not backwards compatible. That's why PC games end up holding their communities together longer. Because as people upgrade their hardware they are still able to play the game. It does not affect them like upgrading console hardware.
When I bought my 360 I packed up my original xbox. Sold most of the games and the xbox and moved over to my 360. When I got my PS3 I packed up my PS2 and games and gave them all to charity.
The majority of console players will not stick with an older system when something new comes out, and when the older systems become outdated most of the software and community goes with it. I am not saying all will do that but a large portion do.
So unless the PS4 is 100% backwards compatible you will see a drop in players as the console life cycle moves on.
Riggs I would rather die on my feet, than live on my knees |

Riggs Droput
Brutor Tribe Minmatar Republic
10
|
Posted - 2011.09.28 07:40:00 -
[4] - Quote
Karim alRashid wrote:Riggs Droput wrote:Karim alRashid wrote:A game lifespan is not bounded by the console hardware lifespan.
So unless the PS4 is 100% backwards compatible you will see a drop in players as the console life cycle moves on. I rather think it's CCP's job to port their game to the then current version of the Unreal Engine for PS4. And if DUST is successful on PS3, they will.
Ya CCP should but Sony can make it easier on all developers by developing a strong backwards compatibility in to their hardware. It makes it easier on everyone. Then when you upgrade you don't only start out with launch titles you have a entire previous generation of games that are able to bundle/promote your new console. They might not have all the flash the release titles do but it would keep the player base happier.
Riggs I would rather die on my feet, than live on my knees |
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